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ratchet freak's user avatar
ratchet freak's user avatar
ratchet freak
  • Member for 11 years
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0 votes

Splatoon like gun in Unity

5 votes

Avoiding string literals to reduce memory allocations

0 votes

Why are Quaternions better than Euler-Angles for Godot (when to use which)?

1 vote
Accepted

Game Physics Engine : Euler integration : why body under gravity is not covering 9.8 meters/second?

0 votes

Using the boids algorithm for multidirectional boids

0 votes

How do real time cutscenes work?

1 vote

What is the point of a "rebirth" mechanic in a game?

3 votes
Accepted

Simple Circuit System

0 votes

Euler Angle X is wrong after using Quaternion.LookRotation

2 votes
Accepted

Efficently Computing the Inverse Affine Transform

0 votes

How do games package their textures in relation to image compression?

0 votes
Accepted

Grid-Based pathfinding with object size. Avoid colliding into big-enough spaces

0 votes

How to hide things from noclipping players?

0 votes

Quarternion rotation flattening cube

1 vote
Accepted

Implementing clutch kicking in a racing simulator

1 vote

Interactable actors should be implemented via components or inheritances?

0 votes

Multithreading in extra large MMO worlds

1 vote

Surface normal vs tangent space

2 votes

Why won't my legs rotate at the top instead of the centre

1 vote
Accepted

Recycling bullets versus spawning them on demand

5 votes

Why do computer graphics applications use piecewise polynomial curves of degree 3 rather than curves of higher-order, say degree 100?

0 votes

Rotating quaternion smoothly with acceleration and deceleration

1 vote

Multithreaded callback

0 votes

How can I stop the ball from bouncing forever without changing the gravity?

2 votes

A star pathfinding path too narrow for enemy

0 votes

How to properly space train bogies

2 votes

Algorithm for units to attack each other in strategy games

0 votes

Multiple cameras using a single skybox with same perspective

0 votes

Pathfinding With Speed Based Turning Restrictions

1 vote
Accepted

How do i writing timing function for lightning flash in C++?

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