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ratchet freak's user avatar
ratchet freak
  • Member for 11 years, 2 months
  • Last seen this week
42 votes
Accepted

Should I tell the player they have no chance of completing the level?

29 votes
Accepted

Why are leaderboards often separated between platforms?

13 votes
Accepted

Where can I find real-world map data for a game?

9 votes

How does delta compression reduce the amount of data sent over the network?

8 votes

How can I ensure field of view symmetry in a Roguelike?

8 votes
Accepted

How does a segment-based rendering engine (as in Descent) work?

8 votes
Accepted

Binding and unbinding, what would you do?

7 votes

Unity C# - Raycasts, How to Ignore Triggers?

7 votes

Why is my A* Pathfinding incredibly slow?

7 votes
Accepted

How does the following code generate a full screen quad?

6 votes

How can I support remappable controls?

6 votes
Accepted

Why translation uses multiplication and not addition?

6 votes

Why can't my A* implementation find a path out of an open room?

5 votes
Accepted

Spherical coordinate from cartesian coordinate

5 votes

How to nerf something without the player community hating you?

5 votes
Accepted

How to optimize my A* algorithm

5 votes
Accepted

How do I avoid lag when dynamically loading a map chunk?

5 votes
Accepted

Find two points in a point cloud with the maximum distance?

5 votes

Avoid useless copies of buffers

5 votes

Why do computer graphics applications use piecewise polynomial curves of degree 3 rather than curves of higher-order, say degree 100?

5 votes

Avoiding string literals to reduce memory allocations

4 votes

How to identify performance issues with large numbers of mods?

4 votes
Accepted

Finding a path with minimal number of turns on a grid?

4 votes
Accepted

Why does a call to vkCreateInstance() take noticeable time to complete?

4 votes

How to adapt pathfinding algorithms to restricted movement?

4 votes
Accepted

Is single/double frame allocator suitable only for POD datas?

4 votes

How to create memory manipulation and how does it works?

4 votes

Is locking required to implement a seperate rendering thread?

4 votes

What state is stored in an OpenGL Vertex Array Object (VAO) and how do I use the VAO correctly?

4 votes

Should a socket server and game server be separate processes?

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