r2d2rigo's user avatar
r2d2rigo's user avatar
r2d2rigo's user avatar
r2d2rigo
  • Member for 13 years, 5 months
  • Last seen more than a week ago
5 votes

Alpha blending not rendering properly XNA 4.0

5 votes
Accepted

image editor to create texture atlas

4 votes

Why is the background image less smooth on the phone?

4 votes
Accepted

Achieving more fluent movement

4 votes

Loading Texture2D is extremly slow on XBOX360

4 votes
Accepted

Black bars on 720p emulator?

4 votes
Accepted

Is using XNA title storage for level/config files a Bad Idea?

4 votes
Accepted

3D models overlapping each other

4 votes
Accepted

What are the GPU requirements for XNA 4.0?

4 votes
Accepted

is it possible to use c# GUI toolbox in an XNA app?

4 votes

Is XNA good for professional development for the Xbox 360?

4 votes

Inverted textures

3 votes

Which is better, one big level model or multiple smaller level models?

3 votes
Accepted

Clipping Sprite Sheets with Variable Placement

3 votes

What's wrong with this OpenGL model picking code?

3 votes
Accepted

Porting an HLSL 3.0 shader to 2.0?

3 votes
Accepted

Why are my polygons not opaque?

3 votes

Does anyone know where I can find wp7 indie game sales data?

3 votes

How do I align the matrix used in SpriteBatch and the matrix used in BasicEffect?

3 votes
Accepted

16-Bit textures in XNA 4 on WP7

3 votes

Is there any notification when my data uploaded to VRAM is erased?

3 votes
Accepted

Issue With Image Rendereing

3 votes

XNA: How to make particles face the camera but not alter the pitch

3 votes
Accepted

XNA- Texturing problem, exporting model

3 votes
Accepted

XNA project won't target .NET 4.0

3 votes

SpriteBatch.Draw with scale or rotation trigger a new batch?

3 votes
Accepted

Shader and Custom Vertex Format Errors

3 votes
Accepted

How can I render a semi transparent model with OpenGL correctly?

2 votes

What kind of performance issues does multiple instances of the exact same object have on a game?

2 votes

IOS OpenGl transparency performance issue