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r2d2rigo
  • Member for 13 years, 5 months
  • Last seen more than a week ago
1 vote
Accepted

Is there any "object" in monogame for windows phone 8, that is similar to Toast in Android?

1 vote

Dynamic Textures

3 votes

SpriteBatch.Draw with scale or rotation trigger a new batch?

3 votes
Accepted

XNA project won't target .NET 4.0

2 votes

Jagged transparency when rendering translucent textures (OpenGL 3.2 + GLSL)

4 votes
Accepted

Black bars on 720p emulator?

4 votes

Loading Texture2D is extremly slow on XBOX360

3 votes
Accepted

XNA- Texturing problem, exporting model

1 vote

How to send multiple MVP matrices to a vertex shader in OpenGL ES 2.0

6 votes
Accepted

How to decompose sprite sheet

4 votes
Accepted

Achieving more fluent movement

1 vote

gradient coloring of an object

10 votes
Accepted

Is there any way to verify the GPS location data received from client?

1 vote
Accepted

Shader authoring/editing tools for GLSL ES

1 vote

OpenGL ES and Screen Coordinates

5 votes
Accepted

Is the June 2010 DX SDK really the latest?

1 vote

What should I do if my text exceeds my text render target boundaries?

1 vote

Why is my ground so dark?

0 votes

Tutorials for Managed DirectX development?

3 votes
Accepted

How can I render a semi transparent model with OpenGL correctly?

7 votes

Geometry instancing in OpenGL ES 2.0

2 votes

IOS OpenGl transparency performance issue

2 votes

What kind of performance issues does multiple instances of the exact same object have on a game?

0 votes

How do I draw a single Triangle with XNA and fill it with a Texture?

1 vote
Accepted

DevIL image library isn't loading my image

2 votes
Accepted

Problem with HLSL :TextureCoordinate0 is missing

9 votes

XNA Development on PC but Designing for Xbox 360

2 votes
Accepted

Making XNA Play Nice With 3DS Max, Boundiing Spheres

1 vote

How to stop a tap event from propagating in a XNA / Silverlight game

2 votes
Accepted

XNA extending an existing Content type