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r2d2rigo's user avatar
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r2d2rigo
  • Member for 13 years, 4 months
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43 votes
Accepted

How exactly does XNA's SpriteBatch work?

30 votes
Accepted

How can I make this style of 2D "glowing" graphics?

19 votes
Accepted

How much memory does a texture take up on the GPU?

14 votes
Accepted

Reduce the number of edges of a graph, keeping it connected

12 votes

Draw contour around object in Opengl

11 votes

Why must the transpose value of glUniformMatrix4fv in webgl/OpenGL ES be false?

11 votes
Accepted

What is the point of this hard-coded vector when calculating luminance in glow/bloom effects?

10 votes
Accepted

Is there any way to verify the GPS location data received from client?

9 votes

XNA Development on PC but Designing for Xbox 360

8 votes
Accepted

In-Game Level Design with XNA?

7 votes
Accepted

What is wrong with my vertex declaration?

7 votes
Accepted

GLSL Shader Effects: How to do motion blur?

7 votes

Can XNA Content Pipeline split one content file into several .xnb?

7 votes
Accepted

glClear-like operation that respects the stencil buffer

7 votes

How should I move 2D objects in OpenGL ES 2?

7 votes
Accepted

GLSL Shader Editors for Linux

7 votes

Geometry instancing in OpenGL ES 2.0

6 votes
Accepted

How to get the texture coordinate of a neighbouring pixel for a blur shader?

6 votes
Accepted

How to decompose sprite sheet

6 votes
Accepted

How can I make the switch from immediate mode to VBOs?

6 votes
Accepted

Is XNA for iOS overkill?

6 votes
Accepted

OpenGL-ES: clearing the alpha of the FrameBufferObject

6 votes
Accepted

Line at edge of transparent texture on XNA mesh

6 votes
Accepted

.XNB file reader

5 votes
Accepted

Does a game have to explicitly support SLI/Crossfire to take advantage of it?

5 votes

Displaying 2 textures on the same surface?

5 votes
Accepted

Why are my texture coordinates always (0,0) in this shader?

5 votes

Rendering characters, with cut off limbs (Blender models in Java/OpenGL)

5 votes
Accepted

Is the June 2010 DX SDK really the latest?

5 votes
Accepted

Drawing a line from a random coordinate through a given point