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Basaa
  • Member for 11 years, 2 months
  • Last seen more than 2 years ago
  • Spain
21 votes
1 answer
28k views

GLSL Light (Attenuation, Color and intensity) formula

2 votes
2 answers
3k views

LWJGL multiple keyboard/mouse input checks

3 votes
1 answer
3k views

VBO rendering crashed with glDrawArrays

0 votes
1 answer
2k views

Get world-position in Vertex shader

3 votes
1 answer
2k views

Texturing a quad

4 votes
3 answers
2k views

Voxel engine artifacts

0 votes
1 answer
1k views

c++ most used libraries [closed]

3 votes
1 answer
1k views

GLSL Multiple Uniform Structs

2 votes
1 answer
1k views

How to solve artifacts caused by vertex lighting in my voxel engine?

-1 votes
1 answer
771 views

Storing texture ID's for fast global retrieval [closed]

3 votes
1 answer
731 views

Odd blending result (semi-transparent 2d quad over 3D scene)

0 votes
2 answers
545 views

LWJGL Game crashes on some other machines [closed]

1 vote
1 answer
533 views

Why does my depth test fail on Nvidia cards?

0 votes
1 answer
498 views

GLSL Shaders-> How to manage?

6 votes
1 answer
456 views

LWJGL Eclipse Resource Deployment

1 vote
1 answer
441 views

OpenGL VBO Additional Attributes

2 votes
1 answer
387 views

Manual GLU.gluUnproject

1 vote
1 answer
309 views

OpenGL Calculate Matrices

0 votes
2 answers
306 views

How can I escape my field delimiter in my game's packet data?

1 vote
1 answer
218 views

Linking classes together

0 votes
1 answer
216 views

Shader program compiles fine on Ati, fails on other vendors

1 vote
0 answers
148 views

Slick - create new texture from part of existing texture

0 votes
2 answers
110 views

What is a good balance between client and server actions?

0 votes
1 answer
95 views

Translate velocity to mouse curos position

1 vote
1 answer
82 views

How can I show information from a variety of sources in my debug menu?