Basaa's user avatar
Basaa's user avatar
Basaa's user avatar
Basaa
  • Member for 9 years, 7 months
  • Last seen more than a month ago
  • Spain
20 votes
1 answer
26k views

GLSL Light (Attenuation, Color and intensity) formula

6 votes
1 answer
440 views

LWJGL Eclipse Resource Deployment

4 votes
3 answers
2k views

Voxel engine artifacts

3 votes
1 answer
963 views

GLSL Multiple Uniform Structs

3 votes
1 answer
725 views

Odd blending result (semi-transparent 2d quad over 3D scene)

3 votes
1 answer
2k views

Texturing a quad

3 votes
1 answer
2k views

VBO rendering crashed with glDrawArrays

2 votes
1 answer
358 views

Manual GLU.gluUnproject

2 votes
2 answers
3k views

LWJGL multiple keyboard/mouse input checks

2 votes
1 answer
966 views

How to solve artifacts caused by vertex lighting in my voxel engine?

1 vote
1 answer
279 views

OpenGL Calculate Matrices

1 vote
1 answer
487 views

Why does my depth test fail on Nvidia cards?

1 vote
1 answer
399 views

OpenGL VBO Additional Attributes

1 vote
1 answer
214 views

Linking classes together

1 vote
1 answer
81 views

How can I show information from a variety of sources in my debug menu?

1 vote
0 answers
145 views

Slick - create new texture from part of existing texture

0 votes
1 answer
1k views

c++ most used libraries [closed]

0 votes
2 answers
305 views

How can I escape my field delimiter in my game's packet data?

0 votes
1 answer
94 views

Translate velocity to mouse curos position

0 votes
2 answers
109 views

What is a good balance between client and server actions?

0 votes
1 answer
215 views

Shader program compiles fine on Ati, fails on other vendors

0 votes
2 answers
536 views

LWJGL Game crashes on some other machines [closed]

0 votes
1 answer
482 views

GLSL Shaders-> How to manage?

0 votes
1 answer
2k views

Get world-position in Vertex shader

-1 votes
1 answer
722 views

Storing texture ID's for fast global retrieval [closed]