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doppelgreener
  • Member for 13 years, 6 months
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131 votes
Accepted

How can I get textures on edge of walls like in Super Metroid and Aquaria?

42 votes

Do I really need to "learn" C# for XNA if I know Java?

29 votes
Accepted

Can I sell a game made with OpenGL?

28 votes
Accepted

How do you turn a cube into a sphere?

23 votes

How do I detect ledges?

19 votes
Accepted

Legal issues around using real players names and team emblems in an open source game

18 votes

How do I make objects move along a path?

17 votes
Accepted

How to handle physics of moving platforms in a platformer?

17 votes
Accepted

How do I find the intersections between colliding circles?

13 votes
Accepted

Detect Open Space in Farseer

13 votes
Accepted

Should frame rate affect the speed in a game engine?

12 votes
Accepted

How can I change the default New Project directory in Godot Engine?

11 votes
Accepted

How do I tackle top down RPG movement?

11 votes

What are some good resources for creating a game engine in XNA?

10 votes
Accepted

Determining relative velocities on impact?

10 votes

What elements make a simple game addictive?

10 votes

How to save a game state?

9 votes

How do I fairly distribute resources among factories when resources are near exhausted?

9 votes

How do I get beautiful small text in XNA without using external libraries?

9 votes

How can I fade something to clear instead of white?

8 votes
Accepted

"Time Control" in a 2d Platformer

8 votes

What algorithms can I use for bullet movement toward the enemy?

8 votes

How Do Day Night Cycles Work?

7 votes
Accepted

Can a straight line be called a polygon?

7 votes

Is screenplay for a low budget to no budget indie game necessary?

7 votes
Accepted

How should bots be recognised in a game?

7 votes

More smaller maps among which player can travel

7 votes
Accepted

What is a good flat file format for storing a 2D tile map that can grow infinitely in any direction?

7 votes
Accepted

How do I communicate with an IronPython component in a C#/XNA game?

6 votes

Floodfill algorithm for GO