14
procedural-generation
|
4
simulations
× 2 |
3
physics-engine
|
1
lighting
|
14
masking
|
4
modding
|
3
collision-detection
|
1
timer
|
14
c#
|
3
file-format
× 2 |
2
entity-system
|
1
gameplay3d-engine
|
14
perlin-noise
|
3
physics
|
1
voxels
× 2 |
1
input
|
12
c++
× 4 |
3
glsl
|
1
text-based
× 2 |
1
data-structure
|
8
2d
× 4 |
3
tiles
|
1
mud
|
0
java
|
8
game-loop
× 3 |
3
tilemap
|
1
algorithm
|
0
entities
|
7
opengl
× 2 |
3
materials
|
1
synchronization
|
-2
uv-mapping
|
5
architecture
|
3
lwjgl
|
1
client-server
|
-2
3d
|
4
coordinates
× 2 |
3
ai
|
1
irrlicht
|