MaT's user avatar
MaT's user avatar
MaT's user avatar
MaT
  • Member for 9 years, 7 months
  • Last seen this week
16 votes
7 answers
3k views

How to make unit selection circles merge?

0 votes
1 answer
34 views

Tangent Space View Direction based factor value remap

0 votes
0 answers
42 views

Per-object screen space uv issue

1 vote
2 answers
2k views

Surface creation algorithm using points cloud

0 votes
0 answers
73 views

Compute normal based on Voronoi pattern

4 votes
1 answer
1k views

Matcap and BRDF Shading

1 vote
1 answer
2k views

Eye Parallax Refraction Shader

1 vote
1 answer
705 views

Trail Effect for fast moving object

0 votes
2 answers
526 views

Special Texture Stretching without deformation

0 votes
2 answers
602 views

Unity - Access to svPosition in fragment shader

1 vote
1 answer
212 views

Texture coordinates projection

3 votes
1 answer
208 views

Directional light type

3 votes
1 answer
257 views

Sine-based Tiled Procedural Bump

0 votes
2 answers
5k views

2D Water Shader [closed]

0 votes
0 answers
151 views

Shader - Directional Lights Depth

-1 votes
1 answer
329 views

Encoding Float to RG/RGBA and Blending

3 votes
0 answers
469 views

Subsurface Scattering - Transmittance

1 vote
1 answer
1k views

Shader and Texture Scrolling depending on Direction

0 votes
2 answers
1k views

Shader value remap - Blend Falloff

0 votes
2 answers
1k views

Unity - custom Export and Import FBX Data

1 vote
0 answers
226 views

Set Render Target usage

0 votes
1 answer
2k views

Shader - Color blending

1 vote
1 answer
235 views

Shader - Convert vector into scalar

1 vote
1 answer
1k views

Shader - Realtime texture masking

2 votes
1 answer
1k views

How can I create a screen-space distortion effect?

2 votes
1 answer
912 views

Shader - Transmittance or Absorption

3 votes
2 answers
2k views

Shader - Calculate depth relative to Object

4 votes
1 answer
2k views

How to share values between different shader programs?

0 votes
0 answers
52 views

Shader | Special Effect - Unit selection [duplicate]

4 votes
1 answer
630 views

Fog shader camera problem