MaT
  • Member for 8 years, 9 months
  • Last seen more than a month ago
6 answers
16 votes
3k views
4 bookmarks
How to make unit selection circles merge?
2 answers
9 votes
5k views
2 bookmarks
How can I create a glitter effect?
1 answers
9 votes
3k views
2D Water top surface profile
1 answers
4 votes
1k views
1 bookmarks
Matcap and BRDF Shading
1 answers
4 votes
2k views
How to share values between different shader programs?
1 answers
4 votes
627 views
Fog shader camera problem
1 answers
3 votes
202 views
1 bookmarks
Directional light type
1 answers
3 votes
244 views
3 bookmarks
Sine-based Tiled Procedural Bump
0 answers
3 votes
458 views
1 bookmarks
Subsurface Scattering - Transmittance
2 answers
3 votes
1k views
1 bookmarks
Shader - Calculate depth relative to Object
2 answers
3 votes
382 views
Local shape color blending
1 answers
2 votes
1k views
How can I create a screen-space distortion effect?
1 answers
2 votes
869 views
Shader - Transmittance or Absorption
1 answers
2 votes
889 views
Shader Variable Types
1 answers
2 votes
3k views
Simple Optimized Blur Shader
2 answers
1 votes
2k views
Surface creation algorithm using points cloud
1 answers
1 votes
2k views
2 bookmarks
Eye Parallax Refraction Shader
1 answers
1 votes
640 views
Trail Effect for fast moving object
1 answers
1 votes
187 views
Texture coordinates projection
1 answers
1 votes
1k views
Shader and Texture Scrolling depending on Direction
0 answers
1 votes
223 views
Set Render Target usage
1 answers
1 votes
220 views
Shader - Convert vector into scalar
1 answers
1 votes
967 views
Shader - Realtime texture masking
1 answers
1 votes
4k views
1 bookmarks
Gamma Space and Linear Space with Shader
2 answers
1 votes
11k views
How to mix pixel colors in Shader?
0 answers
1 votes
387 views
Unity Pro - Shadow rendering issue
1 answers
1 votes
3k views
Volumetric Fog Shader - Camera Issue
0 answers
0 votes
38 views
Per-object screen space uv issue
0 answers
0 votes
66 views
Compute normal based on Voronoi pattern
2 answers
0 votes
446 views
Special Texture Stretching without deformation