user avatar
user avatar
user avatar
MaT
  • Member for 9 years, 5 months
  • Last seen this week
16 votes
7 answers
3k views

How to make unit selection circles merge?

9 votes
1 answer
3k views

2D Water top surface profile

9 votes
2 answers
5k views

How can I create a glitter effect?

4 votes
1 answer
1k views

Matcap and BRDF Shading

4 votes
1 answer
628 views

Fog shader camera problem

4 votes
1 answer
2k views

How to share values between different shader programs?

3 votes
2 answers
1k views

Shader - Calculate depth relative to Object

3 votes
1 answer
256 views

Sine-based Tiled Procedural Bump

3 votes
1 answer
208 views

Directional light type

3 votes
2 answers
398 views

Local shape color blending

3 votes
0 answers
466 views

Subsurface Scattering - Transmittance

2 votes
1 answer
892 views

Shader Variable Types

2 votes
1 answer
3k views

Simple Optimized Blur Shader

2 votes
1 answer
909 views

Shader - Transmittance or Absorption

2 votes
1 answer
1k views

How can I create a screen-space distortion effect?

1 vote
1 answer
1k views

Shader - Realtime texture masking

1 vote
1 answer
230 views

Shader - Convert vector into scalar

1 vote
1 answer
2k views

Eye Parallax Refraction Shader

1 vote
1 answer
209 views

Texture coordinates projection

1 vote
1 answer
1k views

Shader and Texture Scrolling depending on Direction

1 vote
0 answers
225 views

Set Render Target usage

1 vote
1 answer
3k views

Volumetric Fog Shader - Camera Issue

1 vote
0 answers
387 views

Unity Pro - Shadow rendering issue

1 vote
2 answers
12k views

How to mix pixel colors in Shader?

1 vote
1 answer
4k views

Gamma Space and Linear Space with Shader

1 vote
2 answers
2k views

Surface creation algorithm using points cloud

1 vote
1 answer
696 views

Trail Effect for fast moving object

0 votes
0 answers
70 views

Compute normal based on Voronoi pattern

0 votes
0 answers
42 views

Per-object screen space uv issue

0 votes
1 answer
31 views

Tangent Space View Direction based factor value remap