Jim Buck
  • Member for 8 years, 11 months
  • Last seen more than 1 year ago
What's a good 2D game engine or framework to work on right now?
3 votes

If you want to dabble in HTML5 games I suggest you look in to Crafty.js. It is a small but flexible game library that's easy to learn and handles the essentials like input, collisions, sprites, etc. ...

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An object twice as close appears twice as big?
2 votes

Since you're not actually working in 3D space, we can assume the sprites never rotate (rotation can be simulated with skewing, etc.) This simple constraint makes it pretty easy to get somewhat ...

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Can't show an object in a tapped coordinate
2 votes

Despite this being just a proof-of-concept, you should still follow correct programming practices. Create a new class that has the texture, position, and TTL (time-to-live). This will make it much ...

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Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps
2 votes

Turns out the issue was not initializing and loading content in the correct order. I am building an engine and had to refactor it to work as a library for Windows 8 apps. When I shuffled some code ...

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Smoothing a shot power curve
Accepted answer
2 votes

I would suggest trying a logarithmic scale. This is probably best as a power factor. As they drag further away, the power will increase at a slower rate. For example: var maxPower = 300; var scale = ...

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Mario like jumping and landing in box2d, help
1 votes

I would only use the physics input for what should react to the physics. As long as you can keep track of solid surfaces and your character or take advantage of events, I would write your own code to ...

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2D camera perspective projection from 3D coordinates -- HOW?
0 votes

Although you state that you want perspective projection, I would first try orthographic, since it is surprisingly simple and might just give you the type of effect you're looking for. For this to ...

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How to generate Spritefonts for monogame
0 votes

I've used XNB Builder to manually convert them into .xnb files. Simply run the app, choose your files and it will convert them into XNB files that are ready to use with MonoGame.

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What 3D engine supports real-time editable 3D terrain loaded in from a server?
Accepted answer
0 votes

Like @thedaian said in a comment, XNA and Unity3D are the two big players when it comes to .NET game development. They each have different key features, but really it comes down to two simple ...

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