Jimmy's user avatar
Jimmy's user avatar
Jimmy's user avatar
Jimmy
  • Member for 13 years, 5 months
  • Last seen this week
1 vote

Loading Collada Files Quickly (three.js, OpenGL, Javascript)

1 vote
Accepted

How can I read values from a running instance of an existing game?

1 vote
Accepted

How can I improve the display of my png files?

1 vote
Accepted

Sphere intersection Stuck

1 vote

My model is drawn wrong in 3d

1 vote
Accepted

Finding cells within range on a hexagonal grid

1 vote

How to stop several coroutines running on array of game objects

1 vote
Accepted

Getting the current 'Forward' direction Vector values into code and how to use them?

1 vote

Character getting stuck when colliding from the top

1 vote

Looking for a 2D spatial partitioning method for my top down browser game

1 vote

Proper updating of GeoClipMaps

1 vote
Accepted

Proper use of async, await and task.delay for a game loop

1 vote

Limiting Framerate and Input

1 vote
Accepted

Repeating a background texture forever in libgdx

0 votes

Approaches on detecting if a car should steer left or right considering a next direction

0 votes
Accepted

How to make Flood fill algorithm return different Lists of separate groups in the grid?

0 votes
Accepted

How can I move a 3d object to a known Cartesian point on the surface of a sphere?

0 votes
Accepted

Coroutine doesn't work

0 votes

Failed to initialise the LWJGL display

0 votes
Accepted

Movement in a text-based game using room class (Python)

0 votes

Random noise based on seed

0 votes

How can I determine trajectory from distance and time, without initial velocity?

0 votes

Options for a functional-style enthusiast?

0 votes

What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

0 votes

Parent-Child position mathematics

0 votes

Tangent plane for point on surface mesh

0 votes

Can't get sprite to rotate correctly?

0 votes
Accepted

How do I split my screen to include a JFrame and a lwjgl screen

0 votes
Accepted

Idle/Clicker games, supporting numbers many factors bigger than trillions in C# using Unity

0 votes
Accepted

MonoGame window is huge although it should be small

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