Jimmy's user avatar
Jimmy's user avatar
Jimmy's user avatar
Jimmy
  • Member for 13 years, 5 months
  • Last seen this week
1 vote

Can other programs and tools be emedded in a video game for games downloaded on line?

1 vote

2D field of view detection inverted

1 vote

Finding Surface of Inner Volume mesh

1 vote
Accepted

Compare Mouse X,Y with Grid X,Y to find the closest grid position

1 vote

Map with 20 million tiles makes game run out of memory, how do I avoid it?

1 vote
Accepted

Converting many faces to single mesh and reduce poly-count in Blender

1 vote

Resolving bounding box collision detection

1 vote

Blender 2.6: How to Merge the Pros of Meshes and Surfaces

1 vote

How can I imitate interaction and movement in Diablo II?

1 vote

How To Smoothly Animate From One Camera Position To Another

1 vote
Accepted

Creating 3D Models for Game similar to Tron in Blender

1 vote

Player Visibility Problem

1 vote

Algorithm for a tool to theorycraft stats based on a game(league of legends)

1 vote

Converting double "perlin noise" value to a set of colors

1 vote

Ray picking gives inversed results

1 vote

Opentk: Move Bones model 3d

1 vote

How is a gimbal connected with Euler rotation angles?

1 vote

GLSL ES 2.0 alternative for dFdxFine

1 vote
Accepted

Removing/Updating Spritebatch

1 vote

Rotating towards a point in Box2D

1 vote

How to iterate through members of lists of members of lists within members of previous lists?

1 vote

How to adapt a webgl shader using mouse position to have symmetrical behaviour

1 vote

Vertex attributes with strides between them vs blocks of data

1 vote
Accepted

How to implement glDrawElementsBaseVertex in OpenGL ES 3.0

1 vote
Accepted

How can I process extra mouse buttons using Monogame?

1 vote

Procedural sidescroller world gen algorithm by seed

1 vote

Building an Octree for terrain generation

1 vote

Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?

1 vote
Accepted

Restructure Voronoi data to custom graph without brute force

1 vote

Estimated cost of calling glAttachShader() and glUseProgram()