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tenpn
  • Member for 12 years, 1 month
  • Last seen more than 1 year ago
113 votes
Accepted

What makes a computer opponent feel alive?

79 votes

How does entity communication work?

30 votes

What is a good university for computer science and game development?

25 votes

What are your favourite game-specific coding gems?

24 votes

Best solution for "level string"?

22 votes

Are there any open source projects for car engine sound simulation?

21 votes

What math should all game programmers know?

20 votes

How does Flow Field pathfinding work?

19 votes

C++ low-level optimization tips

17 votes

How does entity communication work?

17 votes

What would most games benefit from having?

14 votes

What would most games benefit from having?

13 votes

Available AI middleware

13 votes
Accepted

Are there any games that contain a machine learning AI?

12 votes
Accepted

what can be done to improve the ultimate insane real time strategy game AI?

12 votes

What is the fastest way to work out 2D bounding box intersection?

11 votes

C++ low-level optimization tips

9 votes
Accepted

Is it possible to develop a game with Lua/Löve and have the source code compiled?

8 votes

Automated testing of games

8 votes

Do we need tutorials?

8 votes

Are there any games that contain a machine learning AI?

8 votes

How can I implement gravity?

7 votes
Accepted

How to write AI bots that can autoplay a shoot 'em up game?

7 votes
Accepted

Strategies for monster targeting AI in a turn-based combat system

7 votes

Should I be using Lua for game logic on mobile devices?

6 votes

What is the correct object-orientated approach to class design in game development?

6 votes

Checklist for finished game?

5 votes

What would most games benefit from having?

5 votes
Accepted

Positive Evaluation Function - Territory AI Help

5 votes

AI control for a ship with physics model