Shadows In Rain's user avatar
Shadows In Rain's user avatar
Shadows In Rain's user avatar
Shadows In Rain
  • Member for 11 years, 1 month
  • Last seen more than a week ago
56 votes

Procedural... house with rooms generator

8 votes

What is an alternative to scratch damage to solve combat deadlocking?

7 votes

Elegantly transition from 4-grid to 6-grid and back

5 votes

Preempting Behavior Trees

5 votes

Place Buildings to represent village

4 votes
Accepted

How do fixed-point physics (engines) work?

4 votes

Using uniform grids for collision detection - Efficient way to keep track of what a cell contains

4 votes
Accepted

How should I design my AI in 2D fighting game?

3 votes

Procedural Dungeon Generation with set room sizes and no hallways

3 votes

How do I find the closest points(thereby forming a polygon) enclosing a particular point?(see image)

3 votes

Creating a knockback effect

2 votes

Keep Mini map static after rotating / zooming with camera

2 votes

Smooth moving on tile-based map, how to fix simple collisions?

2 votes
Accepted

Multiplayer tile based movement collisions cause client prediction to fail

2 votes
Accepted

How to render a field of view of over 180 degrees?

2 votes
Accepted

High-performance update of a bitmap grid

2 votes
Accepted

How to make non-standard sized zones for a procedurally generated 2d map?

2 votes
Accepted

Is there a good way ECS for creating variants of a behaviour like in Java interfaces?

2 votes
Accepted

Elegantly transition from 4-grid to 6-grid and back

2 votes

Tower Defense: Sorting Algorithm with multiple weights (enemy AI)

2 votes
Accepted

InvalidOperationException: Collection was modified; enumeration operation may not execute

1 vote

Combining a pure ECS with a FSM scheduling system

1 vote

ECS multiple materials per mesh (sub-mesh)

1 vote
Accepted

Plugin system with AssemblyLoadContext and unloading

1 vote

Is an ECS viable in garbage collected languages?

1 vote
Accepted

How to pass data between game states?

1 vote
Accepted

2D side-scroller game : smooth noise transition between biomes

1 vote

Reconstructing mesh from topological skeleton?

1 vote

Scaling physics engines beyond single computational server

1 vote

How to decide whether a Buff should be a component or a Buff object in an ECS?