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Martijn Courteaux
  • Member for 11 years, 8 months
  • Last seen more than a month ago
6 votes
Accepted

How to get object to lose less velocity as its speed increases

4 votes
Accepted

OpenGL light not shining quad

4 votes
Accepted

Gap in parallaxing background loop

4 votes

How to implement soft edge areas with particles

3 votes

How to rotate a set of points on z = 0 plane in 3-D, preserving pairwise distances?

3 votes

What is "simulated human operator" cutscene camera movement called?

3 votes
Accepted

Box2D platformer movement. Should i mess with velocity?

3 votes

Creating an illusion of stress and danger

3 votes
Accepted

Physics movement prediction is way off

3 votes

What Java library/framework for a game with Baldur's Gate like grapics?

2 votes

Voice artist for a game for kids

1 vote

Starting off C++ games development?

1 vote

Pixel perfect clickable picture in OpenGL/C++

1 vote

Is C++ necessary to learn if I ever want to get a job in the game industry?

1 vote

XNA significant loss in fps by just adding a few hundred thousand more triangles?

1 vote

How do I dynamically grow a voxel world in all directions with chunks?

1 vote

How to map control key to a specific angle or orientation?

1 vote
Accepted

How to rotate a set of points on z = 0 plane in 3-D, preserving pairwise distances?

1 vote

Intelligently move aircraft using curves

1 vote
Accepted

Transforming Normals in Bump Maps

0 votes
Accepted

Best approach for level specific textures

0 votes

How do i store blocks information in my Voxel game?

0 votes

What colour space or mixing algorithm should I use for "watercolor-like" colour mixing in-game?

0 votes
Accepted

JBox2D applyLinearImpulse doesn't work

0 votes

Dynamic Terrain Triangulation

0 votes

Seamless tilemap rendering (borderless adjacent images)

0 votes

how can we define dynamic Path of ViewObject(Bitmap) On Canvas