Tobias Kienzler
  • Member for 11 years, 6 months
  • Last seen more than a week ago
Effects to make a speeding spaceship look faster
5 votes

You could render the view distorted as given in actual reality by the theory of Special Relativity (you are moving fast then, right? Just remember you need to define an upper speed limit in your game ...

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How does a 2D game like Zelda handle the character being behind buildings where only part of him is shown?
5 votes

While Blodyavenger's answer covers how it is most likely done, here's another possibility which would allow for easy perspective switching (e.g. four or eight different directions, or some camera ...

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How can I develop Flash games without expensive software?
5 votes

There's a lot of open source resources at osflash.org, I remember having seen a Flash with Eclipse tutorial but can't find it right now... edit http://osflash.org./getting_started_with_fames

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Why should I choose to design a health bar rather than heart containers?
4 votes

pauld's answer already points out that a simple heart container system may not scale if the maximum health in the end-game differs by orders of magnitude compared to what you originally start with. ...

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How can I make a "random" generator that is biased by prior events?
3 votes

Let me generalize mklingen's answer a bit. Basically, you want to implement the Gambler's Fallacy, though I'll provide a more general method here: Say there are n possible events with probabilities ...

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Is there a way to make money from indie downloadable games?
3 votes

You could sell the game e.g. via Desura (fees unknown) Steam Greenlight (fees unknown) The HumbleBundle store (direct download / Steam) - you get 75% for store sales, 95% for widget sales from your ...

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Are game manuals worthwhile anymore?
2 votes

It depends on your game. If it is rather simple to comprehend or includes a well-done tutorial, a manual is not needed. For complicated games where the player might want to pause and have a look at a ...

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What name should I give each difficulty level?
2 votes

You could use icons instead, e.g. smileys, but better something closer related to your game. It should remain easily interpretable and maybe still offer a tool-tip.

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Which frameworks are system agnostic?
2 votes

libsdl is very portable and supports openGL

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Beat detection and FFT
0 votes

I haven't done this or read much about it myself, but my first shot is something like this: First of all, you'll need to apply a window function to get a time dependent spectrum with the FFT. The ...

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