ares_games
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2 answers
11 votes
2k views
Portable buffered keyboard input for XNA / MonoGame?
1 answers
7 votes
339 views
How should I attenuate sound in a 2D game where you can zoom in and out?
2 answers
6 votes
1k views
3 bookmarks
What is the edge glow shading technique used in Super Mario called?
2 answers
4 votes
6k views
Flip sprite vertically AND horizontally?
1 answers
4 votes
1k views
1 bookmarks
Sound effects in separate thread?
2 answers
3 votes
10k views
How to edit specific mipmap images in a DDS?
1 answers
3 votes
245 views
1 bookmarks
Smoothing the scrolling path in 2D
1 answers
2 votes
749 views
1 bookmarks
Portable sound and music for XNA / MonoGame?
2 answers
2 votes
2k views
Filtering (e.g. Gauss blur) on seamless textures but without border artifacts?
2 answers
2 votes
2k views
Background blur in 2D game?
1 answers
2 votes
283 views
1 bookmarks
How to implement in-game purchase?
1 answers
1 votes
199 views
1 bookmarks
Can I rely on SoundEffects being stopped when unloaded?
3 answers
1 votes
4k views
1 bookmarks
MonoGame performance better then XNA?
3 answers
0 votes
3k views
2 bookmarks
Why use textures that are Power of Two?
2 answers
0 votes
146 views
A number of teams playing against each other: what is a fitting game term?
1 answers
0 votes
564 views
HLSL postprocessing for day to night (DTN)
2 answers
0 votes
670 views
How to implement input-texture limited alphablending of 2 textures with HLSL?
2 answers
0 votes
746 views
Best source for sound effects?
2 answers
0 votes
2k views
HLSL shader optimization