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ares_games
  • Member for 10 years, 10 months
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11 votes
2 answers
2k views

Portable buffered keyboard input for XNA / MonoGame?

7 votes
1 answer
399 views

How should I attenuate sound in a 2D game where you can zoom in and out?

6 votes
2 answers
2k views

What is the edge glow shading technique used in Super Mario called?

5 votes
2 answers
12k views

How to edit specific mipmap images in a DDS?

4 votes
1 answer
1k views

Sound effects in separate thread?

4 votes
2 answers
6k views

Flip sprite vertically AND horizontally?

3 votes
2 answers
2k views

Filtering (e.g. Gauss blur) on seamless textures but without border artifacts?

3 votes
1 answer
272 views

Smoothing the scrolling path in 2D

2 votes
1 answer
776 views

Portable sound and music for XNA / MonoGame?

2 votes
1 answer
288 views

How to implement in-game purchase?

2 votes
2 answers
2k views

Background blur in 2D game?

1 vote
1 answer
204 views

Can I rely on SoundEffects being stopped when unloaded?

1 vote
3 answers
5k views

MonoGame performance better then XNA?

0 votes
1 answer
617 views

HLSL postprocessing for day to night (DTN)

0 votes
2 answers
153 views

A number of teams playing against each other: what is a fitting game term? [closed]

0 votes
2 answers
750 views

Best source for sound effects? [closed]

0 votes
2 answers
2k views

HLSL shader optimization [closed]

0 votes
3 answers
3k views

Why use textures that are Power of Two? [duplicate]

0 votes
2 answers
672 views

How to implement input-texture limited alphablending of 2 textures with HLSL?