lvictorino
  • Member for 11 years, 3 months
  • Last seen more than a month ago
1 answers
4 votes
228 views
2 bookmarks
Efficiently transforming a series of points into curves to be serialized
1 answers
3 votes
97 views
How to determine polygon based on point lists?
1 answers
4 votes
588 views
1 bookmarks
Matte reflection effect in Unity?
1 answers
0 votes
2k views
Convert skew to rotation + scale
1 answers
8 votes
7k views
Unity: Apply an Image Effect on one layer only
1 answers
1 votes
64 views
Mesh/Path reduction to simulate traveled path to target
1 answers
0 votes
677 views
Invisible mesh. Are my normals, normal?
1 answers
3 votes
543 views
Pathfinding to unknown destination point
0 answers
0 votes
425 views
Unity: Bypass Ctrl+S in a custom Editor Window
1 answers
3 votes
127 views
Vertex position problem for connected lines
1 answers
1 votes
734 views
Embed a real city in a game and use data to find and display paths
2 answers
3 votes
290 views
How should I store a city map on disk?
1 answers
1 votes
731 views
1 bookmarks
SHMUP: who's in charge of collision detection?
2 answers
6 votes
13k views
6 bookmarks
How do I optimize searching for the nearest point?
2 answers
2 votes
2k views
How to get several frequency ranges at the same time in fmod?