Philip Allgaier's user avatar
Philip Allgaier's user avatar
Philip Allgaier's user avatar
Philip Allgaier
  • Member for 10 years, 11 months
  • Last seen more than a month ago
107 votes
Accepted

Why are gaming graphics not as beautiful as animated movies?

42 votes
Accepted

What's the technology that allows programming inside a game?

11 votes

Should a wall be created as a plane or as a box?

7 votes

How can I introduce time pressure on the player's decisions?

6 votes
Accepted

How do you prevent AABBs from passing through each other?

5 votes
Accepted

Fullscreen transition time

4 votes
Accepted

Background color gradient with SDL

4 votes

Character Models: Single Mesh vs. Individual Parts

4 votes
Accepted

How to calculate FPS and what factors affect FPS?

3 votes

How to give a Jerk Effect when the player is moving left of right

3 votes

How do you determine the amount of moves/turns/lives that should be given to a player?

3 votes
Accepted

Importing and Displaying .fbx files

2 votes

Ogre3D particle effect causing error on iPhone

2 votes
Accepted

Persist emitted particles in scene after particle system has ended/destroyed?

2 votes

What is a direction vector and why should it be normalized?

2 votes

Terrain object's textures flickering on long distances

2 votes

Can Java be used for developing games for Android in Unity3D

1 vote

get value from UniformParameterPtr in Ogre

1 vote

How to lock and unlock game levels?

1 vote
Accepted

How to encode game files or pack to one file like game_data.dat

1 vote

In Ogre, how to get the depth buffer value?

1 vote

Camera position and angle different when running inside Unity and when running on Android

1 vote

How do I implement time scaling?

1 vote

Box2D: Adjusting character position for side-scrolling

1 vote
Accepted

Blender wont export textures (materials) to OGRE3D .mesh

1 vote

What software can I use to animate my character in Unity3D?

1 vote

How to pause and unpause the Particular action of a sprite?

1 vote
Accepted

Using a vector to store multiple instances of a class

1 vote
Accepted

Where to find more documentation on Ogre3D?

1 vote

Mouse position to world position for Camera