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amitp
  • Member for 13 years, 6 months
  • Last seen more than a week ago
45 votes

Hexagonal grid/tiles tutorials

37 votes

Algorithms for rainfall + river creation in procedurally generated terrain

23 votes
Accepted

2D Top down view maps

19 votes

How do you calculate game map changes, over time, when the user is not online?

18 votes
Accepted

What are good algorithms to generate borders / state areas on 2d star maps?

17 votes

Why can't my A* implementation find a path out of an open room?

16 votes
Accepted

Random enemy placement on a 2d grid

15 votes

Calculating the output of two armies fighting

15 votes
Accepted

Generating grammatically correct MUD-style attack descriptions

15 votes

How do I rotate a structure of hexagonal tiles on a hexagonal grid?

13 votes
Accepted

How do I get pixel to hex coordinates on an array based hex map?

13 votes

How can I identify feature regions in a procedurally generated world?

12 votes
Accepted

Fast, simple procedural 2d island generation

11 votes
Accepted

What are some methods to represent train tracks?

11 votes
Accepted

Noisy edges, smoothing out edges between faces via fragment shader

11 votes

Terracing mountain features

11 votes
Accepted

How to use the SDL viewport properly?

10 votes

How to model multiple "uses" (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database

10 votes
Accepted

How to make natural-looking paths with A* on a grid?

9 votes
Accepted

Converting hexagon grid coordinate system

9 votes
Accepted

Storing walls that are between tiles

9 votes

Continuous weighted random distribution, biased toward one end

9 votes
Accepted

Storing a hex grid

8 votes

Generating random Pools or lakes

8 votes
Accepted

Special Pathfinding Algorithm

8 votes
Accepted

How to march tiles together like in Terraria?

7 votes
Accepted

Line draw on “even-q” vertical flat topped hex grid

7 votes
Accepted

Terrain square loading

6 votes

PyGame QIX clone, filling areas

6 votes
Accepted

Random Placement of Objects on a Tilemap