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dotminic
  • Member for 13 years, 6 months
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29 votes
2 answers
23k views

Quad tree vs Grid based collision detection

17 votes
4 answers
10k views

how does HDR work?

15 votes
5 answers
6k views

Should I learn Direct3D 9, 10 or 11? [closed]

9 votes
3 answers
2k views

Very slow direct3D texture sampling

7 votes
2 answers
2k views

Smooth terrain rendering

7 votes
2 answers
3k views

Procedural rock algorithm

4 votes
3 answers
4k views

D3DX11SaveTextureToFile with shared resources

3 votes
3 answers
3k views

When to return a reference and when to return a copy?

3 votes
0 answers
395 views

Atmospheric scattering and fog

3 votes
1 answer
2k views

Frustum culling code architecture

2 votes
2 answers
1k views

How to properly handle errors in a D3D11 framework?

2 votes
1 answer
619 views

How do I build a matrix to translate one set of points to another?

2 votes
2 answers
2k views

How do I keep a triangle strip between geometry shader invocations?

1 vote
1 answer
2k views

Why are my scene's depth values not being written to my DepthStencilView?

1 vote
1 answer
2k views

downsampling algorithm

0 votes
1 answer
733 views

Associating materials and primitive

0 votes
1 answer
326 views

Rotate mesh to normal