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Damon
  • Member for 9 years, 6 months
  • Last seen more than 2 years ago
28 votes
Accepted

Update and render in separate threads

22 votes

How to handle a large number of pickups in a MMO game

8 votes
Accepted

In OpenGL, is it a bad idea to "combine" immediate mode and retained mode for the sake of GUIs?

7 votes
Accepted

Difference between "buffer" and "array" in OpenGL?

7 votes

What is the difference between a Sprite and a Texture?

7 votes

How can I speed up slow loading of big levels?

6 votes

For a custom game engines, what should I do if my core data is malformed or missing?

5 votes

Is multitexturing really just "using more than one texture"?

5 votes

How can I completely hide and protect strings from the player in Unity?

4 votes

Why are microtransactions more or less universally hated?

4 votes
Accepted

What is the Shannon rule/law when talking about game physics?

3 votes

OpenGL threaded loading

3 votes

How do I ensure a piece of code runs only once?

2 votes

Is UDP still better than TCP for data-heavy realtime games?

2 votes
Accepted

Why there are more games in windows than linux?

1 vote

A* Algorithm for Tactical RPGs?

1 vote

Implementing reference counting from scratch or using shared_ptr for resource?

1 vote

How should I store world data in a 2D grid sandbox game?

1 vote

When is the best time to consider performance?

0 votes

Can I use models of real cars with logos removed to avoid copyright infringement?

0 votes

Most efficient way to do 2d tiles (VBO vs Instancing)

0 votes

Network jitter, client input to server

0 votes

How to create a boomerang-a-like path?

0 votes

Does the size/distance of a single object affect performance?

0 votes

How do I use more than 32 textures in my game?