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LiquidFeline's user avatar
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LiquidFeline
  • Member for 11 years, 2 months
  • Last seen more than 6 years ago
23 votes
Accepted

What is GLEW and how does it work?

3 votes

What perspective is suitable for sharing a screen across a table?

2 votes

How do I recreate this 3D "flying through space" effect resembling a tunnel?

2 votes

Terrain Generation - Advanced

2 votes

Implementing the "earn resource every N seconds" mechanism common to F2P games

1 vote

Rendering structure

1 vote

3D Distortion Effect

1 vote

Best approach for Event driven UI

1 vote
Accepted

Replacement for XNA?

0 votes

Drawing 2D Images "3D-Like"

0 votes

Collision detection logic

0 votes

Client-side physics simulation

0 votes

What are some ways to prevent or reduce cheating in online multiplayer games?

0 votes

Collision detection problems using AABB's

0 votes

2D Graphics in CMD in C#

-1 votes
Accepted

How can I cast a std::shared_ptr<Component> to the correct derived class?

-1 votes

Practical Way to Store and Communicate Data for a Multiplayer Game Like This

-3 votes

Programmatically creating a 3d mesh in XNA

-4 votes

Transfering a game from Python to C