Stephan's user avatar
Stephan's user avatar
Stephan's user avatar
Stephan
  • Member for 11 years, 2 months
  • Last seen more than 1 year ago
  • New Braunfels, TX, USA
14 votes

What is an actor in game development?

14 votes

What is actually moving in an endless runner?

8 votes
Accepted

How do components access one another in a component based entity system

5 votes
Accepted

My trigger does not detect my player

5 votes

How can I speed up slow loading of big levels?

4 votes

Height field/Shallow water eqation water simulation with ground height

4 votes
Accepted

How does layer based collision affect performance

4 votes

How to get the loudness of the real world environment using the device's microphone in Unity?

3 votes

Can I apply a force to particles from a script?

3 votes

Shooting projectiles towards mouse position in Unity 2D

2 votes
Accepted

Unity Network Flip sprite renderer

2 votes
Accepted

Is quadrilinear texture sampling hardware supported?

2 votes
Accepted

How can I make randomly meeting between the agents?

2 votes

Count the number of Vulnerable and Invulnerable crops

2 votes
Accepted

Why the OnMouseEnter event never fire?

2 votes

Disconnecting Power Flow from Source

1 vote
Accepted

2D Plattformer Controller

1 vote

Camera warps back to where player entered the car when they get out

1 vote

Move Camera is an order so that the background doesn't move fast

1 vote
Accepted

Manually creating an instance of object derived from MonoBehaviour

1 vote

Unity collision help

1 vote

Limit PvP dogpiling

1 vote
Accepted

Changing coordinates of the object with velocity preservation

1 vote

Runtime Access to Unity 2d Tiles

1 vote
Accepted

How can i color each wall in another color?

1 vote

How can I rotate RigidBody and not violate physics?

1 vote

Civilization Style Borders With Sprites

1 vote

Directional light shadow on terrain

1 vote

Picking targets for homing missles

1 vote
Accepted

Player doesn't move smoothly, when trying to follow position between cursor and player