aufziehvogel
  • Member for 9 years, 1 month
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How can I handle a bunch of achievements in a game?
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6 votes

I think one method to implement something like this could be event-driven. This means, you will have points in your code where specific events are called. It must be somewhat extended to allow to pass ...

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How to rotate to a target position over time
4 votes

If you’re in 3D space it really depends on the axis on which you want to rotate. There are indefinite numbers of possibilities when you do not tell your function where it should rotate. With the ...

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Concept: Interpretive Spells
3 votes

To me it seems you want to deal with the rules of grammars (contextfree, context-sensitive, whatever) which are e.g. also used for designing programming languages. Then you could define rules for ...

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Creating a UML Diagram
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3 votes

UML (as an "assignment") is usually done for software engineering classes, right? And these usually want plain object orientied software design. So start of with thinking what objects are there in ...

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Object oriented approach to debug mode
2 votes

If you use a ServiceLocator you could use a preprocessor flag to return either the debugging service or the production service. See: http://gameprogrammingpatterns.com/service-locator.html#design-...

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logic behind a single player game
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1 votes

That’s a pretty easy almost-infinite loop. The main loop is something very common in game programming. In Pseudo code: playerTurn = 1 // playerTurn = 1 means its players turn, = 0 means computers ...

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Gamification: designing cooperation in an RPG like game based on Scrum methodology
1 votes

Only a small idea, but maybe you could make the complete sprint backlog a (team) quest and when all tickets are finished in time they all get experience? Or like when the bug backlog is empty at the ...

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Character jump animation is not working when I hit the space bar
1 votes

In UpdateJump this seems wrong, doesn’t it? if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) Guess you meant to use previousKeyboardState: ...

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XNA development tutorials
0 votes

There’s a 2D tile-based RPG tutorial for XNA4 out there. Seems the guy always keeps it up to date, so there might also be a version for future versions of XNA. http://xnagpa.net/xna4rpg.php

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