PolGraphic
  • Member for 9 years, 2 months
  • Last seen more than a month ago
3 answers
25 votes
5k views
6 bookmarks
How many active shaders at one frame in the game should I typically use? 5 or more like 100?
5 answers
14 votes
6k views
5 bookmarks
Avoid if statements in DirectX 10 shaders?
4 answers
9 votes
3k views
7 bookmarks
Should I be sharing data between graphics and physics engine in the game?
1 answers
8 votes
2k views
3 bookmarks
Strange SSAO effect (wrong position/normal textures in view space?)
2 answers
5 votes
510 views
1 bookmarks
Should I use different input layout for meshes (vertices) with and without normal maps?
1 answers
3 votes
324 views
1 bookmarks
Merging custom c++ engine with Unreal Engine
2 answers
3 votes
710 views
Which will be faster? Switching shaders or ignore that some cases don't need full code?
1 answers
2 votes
164 views
The way of avoiding branching for textured and not-textured objects
2 answers
2 votes
4k views
1 bookmarks
Texture coordinates for a 3D box
0 answers
1 votes
185 views
Matching the 3ds max camera view in my game 1:1
1 answers
1 votes
176 views
Texture the quad with different parts of texture
0 answers
0 votes
2k views
Speed up the DirectX game - how else can I boost the fps with typical triangle drawing?
3 answers
0 votes
139 views
Logic level representation that distinguishes "<<under>> and <<above>> the bridge"