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4 votes
4 answers
23k views

A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details

3 votes
2 answers
388 views

Is it better to declare a variable for new WaitForSeconds or just create each time in Unity?

2 votes
1 answer
11k views

How do you repeat a tile texture horizontally/vertically in a UI Image?

1 vote
1 answer
504 views

Divide two quaternions evenly by a scalar to get a smooth rotation in-between

1 vote
3 answers
2k views

How do you have the clothing mesh hide the body mesh underneath?

1 vote
1 answer
213 views

Right way to dispose of a WWW IEnumerator after it has completed - Unity

1 vote
1 answer
773 views

How to debug UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY error on an iOS device?

1 vote
2 answers
1k views

Outline of plane slice of arbitrary object

0 votes
1 answer
132 views

Simulate Unlit Shader using Physically Base Material Shader

0 votes
0 answers
576 views

Unity Anti-aliased Edge Shader with Variable Thickness (does not require standard shaders or post processing)

0 votes
0 answers
872 views

gpu_rotate a texture2d or rendertexture

0 votes
0 answers
93 views

How do you "branch" a Unity project

0 votes
0 answers
166 views

Unity Addressables - do all editor instances need a local copy?

0 votes
1 answer
164 views

Unity, interior poly always missing in clothing

0 votes
1 answer
1k views

Given a triangleIndex how do you find the global position of a mesh vertex - Unity

0 votes
0 answers
1k views

Mobile Unity Shader - how to work with on/off boolean

0 votes
0 answers
358 views

Unity iOS Push Notifications for Location

0 votes
0 answers
45 views

World Canvas InputField cursor precision/control from RenderTexture output in Overlay UI

0 votes
0 answers
44 views

Unity Applying Global Light Settings fog to a non-main camera

0 votes
1 answer
2k views

How to calculate a child UI image's anchoredPosition(?) based on screen position input?

0 votes
0 answers
242 views

Why does 'InvalidCastException: Specified cast is not valid.' occur for ARKitFaceSubsystem?

0 votes
1 answer
998 views

Prevent feet from moving for a Unity character from a Mixamo animation

0 votes
1 answer
77 views

Euler Angles of Any Great Circle from hit.point of a sphere

0 votes
1 answer
72 views

Which are the corresponding parameters for rect and pivot in exporting an editor defined sprite, to be re-created using Sprite.Create?

0 votes
1 answer
549 views

Programmatically extract textures from an arbitrary material

0 votes
0 answers
880 views

Load Material from file path or parse .mat file to Material - Unity

0 votes
0 answers
25 views

How to get the bounding box (meters) of an entire Unity gameobject, including all its child objects [duplicate]

0 votes
1 answer
3k views

How do you de/serialize a monobehaviour class?

0 votes
0 answers
30 views

More performant: world canvas with a single button vs raycast a sprite renderer or quad?

0 votes
0 answers
63 views

Adding transparency without losing the lighting to this shader