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Cholesky
  • Member for 11 years, 7 months
  • Last seen more than 3 years ago
5 votes

Procedural generation of physics-enabled structures (in a 2D world)

4 votes
Accepted

How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

4 votes
Accepted

How to implement friction in a physics engine based on "Advanced Character Physics"

2 votes

What different ways are there to model restitution in a physics engine?

2 votes

How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

1 vote
Accepted

Should I wrap a template function with another template function, or...?

1 vote

Staggered Isometric Map: Calculate map coordinates for point on screen

1 vote

Collision Detection algorithms with early Collision exit

1 vote
Accepted

Implementing distance joint

1 vote

Point of contact of 2 OBBs?

1 vote

Getting into the details of game engine programming

0 votes

How to use NGUI with Unity