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Bunkai.Satori
  • Member for 14 years
  • Last seen more than 6 years ago
70 votes
8 answers
44k views

Event-driven Communication in a Game Engine: Yes or No?

18 votes
3 answers
32k views

MVC (Model-View-Controller) Game Engine Architecture - Yes or No? [closed]

17 votes
4 answers
4k views

Dynamic Memory Allocation and Memory Management

15 votes
2 answers
25k views

What is "game state?"

15 votes
2 answers
21k views

OpenGL ES 2.0: Setting up 2D Projection

15 votes
4 answers
39k views

GLM: Euler Angles to Quaternion

14 votes
5 answers
14k views

Complete Math Library for use in OpenGL ES 2.0 Game? [closed]

12 votes
4 answers
7k views

Per-Frame Function Calls versus Event Driven Messaging in Game Design

11 votes
2 answers
8k views

What should be contained in a game scene graph?

11 votes
1 answer
2k views

Moving an Object along a Curve while Rotating it

10 votes
6 answers
18k views

OpenGL ES 2.0: Repository of Quality Shaders [closed]

9 votes
1 answer
16k views

Understanding the perspective projection matrix in OpenGL

8 votes
3 answers
3k views

Scene Graph as Object Container?

7 votes
2 answers
4k views

OpenGL ES 2.0: Mixing 2D with 3D

7 votes
2 answers
4k views

OpenGL ES 2.0: Using VBOs?

4 votes
2 answers
2k views

How can I traverse a scene graph and hit only nodes in the view frustum?

4 votes
1 answer
5k views

OpenGL ES 2.0: Moving Camera in Orthogonal (2D) Projection

4 votes
1 answer
1k views

Middleware to Bring 3D Meshes into OpenGL ES 2.0

4 votes
3 answers
10k views

OpenGL ES 2.0: Vertex and Fragment Shader for 2D with Transparency

2 votes
2 answers
1k views

OpenGL ES 2.0: Picking Individual Polygon Sprites from within VBO

2 votes
2 answers
8k views

GLM: Quaternion SLERP Interpolation

1 vote
3 answers
245 views

Which 3D Authoring Application to Decide for

1 vote
2 answers
3k views

Does it makes sense to apply perspective projection, in a 2D game?

1 vote
2 answers
11k views

OpenGL ES 2.0: Controlling Transparency in Fragment Shader

1 vote
2 answers
885 views

Linear Interpolation Causing Gimbal Lock?

1 vote
1 answer
826 views

Game Object Factory: Fixing Memory Leaks

1 vote
1 answer
1k views

Data Organization in Custom 3D Mesh File Format

1 vote
1 answer
2k views

OpenGL ES 2.0: Converting GL_TRIANGLES into GL_TRIANGLE_STRIP

0 votes
2 answers
4k views

OpenGL ES 2.0: Calculated Cube Vertex Normals Verification

0 votes
1 answer
272 views

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