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BungleBonce
  • Member for 11 years, 1 month
  • Last seen more than 2 years ago
11 votes
3 answers
20k views

Confusion over GLViewport

10 votes
2 answers
914 views

Extrapolation breaks collision detection

10 votes
1 answer
5k views

Sprite sheet textures picking up edges of adjacent texture

10 votes
2 answers
4k views

How does interpolation actually work to smooth out an object's movement?

8 votes
2 answers
3k views

Programatically find out which app store install came from?

8 votes
3 answers
2k views

Collision detection problems using AABB's

6 votes
1 answer
940 views

Collision Detection problems for vertically moving platforms

6 votes
1 answer
2k views

Android game loop's effect on cpu/battery usage - unexpected results

5 votes
2 answers
1k views

Why is my gameloop slightly faster than 60 per second?

4 votes
3 answers
919 views

Lerping character moving up and down slope tiles

4 votes
2 answers
7k views

Android: Loading bitmaps without premultiplied alpha (OpenGL ES 2.0)

4 votes
3 answers
7k views

Android multitouch: How to detect movement on non-primary pointer / finger?

4 votes
1 answer
771 views

Keeping everything within one Activity

3 votes
2 answers
3k views

Simple Android loading screen when using OpenGL

3 votes
2 answers
3k views

How to flip a quad (openGL es 2.0 Android / Java)

3 votes
1 answer
4k views

Separate renderng thread in Android (OpenGL ES 2.0)

3 votes
1 answer
938 views

Scaling sprite velocity / co-ordinates in Android

3 votes
2 answers
9k views

Android: Improving surfaceView?

3 votes
2 answers
1k views

How can I access bitmaps created in another activity?

3 votes
2 answers
536 views

Formula for converting ratio of current device to target device

3 votes
3 answers
3k views

Reducing APK File Size by using JPG instead of PNG for game background images

3 votes
4 answers
2k views

How to set speed of circular motion

3 votes
1 answer
1k views

Collision detection for sloping tiles

3 votes
3 answers
2k views

Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

2 votes
0 answers
1k views

Android: Hardware Scaler

2 votes
2 answers
2k views

How can I create delays for sprite animations that work correctly when the application is killed and restored?

2 votes
2 answers
6k views

How to obtain the currently bound texture ID in an openGL ES 2.0 project

2 votes
1 answer
60k views

'Resetting' Google Play Games Services so app forgets it previously connected (so it shows confirmation screen again)

2 votes
2 answers
357 views

Rendering after interpolating, renders inside/outside other objects

2 votes
4 answers
2k views

Android Game-Loop (rendering & logic removed, but still 'skipping frames')