Philipp's user avatar
Philipp's user avatar
Philipp's user avatar
Philipp
  • Member for 11 years, 6 months
  • Last seen this week
52 votes

How can I make a "random" generator that is biased by prior events?

51 votes

Licensing (or similar) for my fan-game?

50 votes
Accepted

How do we convey scale in 2D games?

49 votes
Accepted

How can I create an exclusive asset for multiple clients who all want basically the same thing?

49 votes
Accepted

How to handle a large number of pickups in a MMO game

48 votes
Accepted

What is a quaternion?

46 votes
Accepted

As a client, trying to get a coder/programmer to develop my ideas into a functioning program, what should I be providing to my developer(s)?

44 votes

Is the Microsoft recommendation to use C# properties applicable to game development?

44 votes
Accepted

How to know if one game idea is more worth pursuing than another?

43 votes
Accepted

How do I know if I'm abstracting graphics APIs too tightly?

43 votes

How can I discourage players from attacking everything they encounter?

42 votes
Accepted

How can I design the environments in my game to be memorable and unique?

42 votes
Accepted

What should be created first in a video game?

41 votes

How to avoid players getting lost in and/or bored by the meta game?

41 votes

How do I create a weighted collection and then pick a random element from it?

40 votes

How can I make my players interested in the game lore of my MMORPG?

40 votes

Why are most characters all the same height in games?

40 votes
Accepted

Why shouldn't I permit changing the field of view, if the technology allows for it?

40 votes

How can I implement an inventory that stores different types of items?

39 votes

How can a game handle all characters at once?

38 votes

Do I have to explain the mechanical superiority of the player-character within the fiction of the game?

38 votes

How to calculate player damage in a game

37 votes

Are there ways to limit players other than a conventional currency system or a resource system?

37 votes
Accepted

Mechanics to keep mobs and environment alive without using tons of memory?

37 votes
Accepted

Character ability power balance

37 votes
Accepted

Best practice for map coordinate system

37 votes

Is there any term for reverse gamification?

36 votes
Accepted

How can I prevent small numerical advantages from dominating the balance of an encounter?

36 votes
Accepted

Should I develop with mouse in mind if I plan on targetting more than PC?

36 votes

What makes a game look "good"?

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