Skip to main content
OverflowAI is here! AI power for your Stack Overflow for Teams knowledge community. Learn more
Chewy Gumball's user avatar
Chewy Gumball's user avatar
Chewy Gumball's user avatar
Chewy Gumball
  • Member for 13 years, 8 months
  • Last seen more than 6 years ago
23 votes
Accepted

How can I properly access the components in my C++ Entity-Component-Systems?

9 votes
Accepted

How do I find rotation in 3D based on a vector/normal?

9 votes

Can someone explain radiosity lighting to me?

7 votes
Accepted

Observer Pattern Implementation

6 votes
Accepted

How to get the rotation matrix to transform between two 3d cartesian coordinate systems?

6 votes

How can I incrementally generate an graph?

6 votes
Accepted

How to think about 2D scaling/rotation transformations

6 votes

Should I go to a University or Trade school to be a Game artist?

6 votes

Is C++ necessary to learn if I ever want to get a job in the game industry?

6 votes
Accepted

What uses are there for multiple UV maps on a model?

5 votes

Game Design Schools in Canada

4 votes
Accepted

Pathfinding with multiple random paths in a Tower Defense game

2 votes

Gathering Stats from a StarCraft 2 game

2 votes

Intersect of vector and triangle side

2 votes

What is the purpose of the canonical view volume?

2 votes

Can't figure get the conversion from cartesian to spherical("polar") correctly for my orbiting camera

2 votes
Accepted

Would someone please explain Octree Collisions to me?

2 votes
Accepted

What is the state of the art of ray tracing on the GPU?

1 vote
Accepted

Ray Tracing concers: Efficient Data Structure and Photon Mapping

1 vote

SFML: Generate a background image

1 vote

What are the usual tools for importing models and animations?

1 vote

Point line collision reaction

1 vote

Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

0 votes

opengl rotations for a human

0 votes

Choosing 3D modeling software Maya or 3D max?

0 votes

How to find two perpendicular lines given a single plane