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Chewy Gumball
  • Member for 11 years, 11 months
  • Last seen more than 4 years ago
23 votes
Accepted

How can I properly access the components in my C++ Entity-Component-Systems?

9 votes
Accepted

How do I find rotation in 3D based on a vector/normal?

9 votes

Can someone explain radiosity lighting to me?

7 votes
Accepted

Observer Pattern Implementation

6 votes
Accepted

How to get the rotation matrix to transform between two 3d cartesian coordinate systems?

6 votes

How can I incrementally generate an graph?

6 votes

Should I go to a University or Trade school to be a Game artist?

6 votes

Is C++ necessary to learn if I ever want to get a job in the game industry?

5 votes
Accepted

What uses are there for multiple UV maps on a model?

5 votes
Accepted

How to think about 2D scaling/rotation transformations

5 votes

Game Design Schools in Canada

4 votes
Accepted

Pathfinding with multiple random paths in a Tower Defense game

2 votes

Gathering Stats from a StarCraft 2 game

2 votes

Intersect of vector and triangle side

2 votes

What is the purpose of the canonical view volume?

2 votes

Can't figure get the conversion from cartesian to spherical("polar") correctly for my orbiting camera

2 votes
Accepted

Would someone please explain Octree Collisions to me?

2 votes
Accepted

What is the state of the art of ray tracing on the GPU?

1 vote
Accepted

Ray Tracing concers: Efficient Data Structure and Photon Mapping

1 vote

SFML: Generate a background image

1 vote

What are the usual tools for importing models and animations?

1 vote

Point line collision reaction

1 vote

Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

0 votes

opengl rotations for a human

0 votes

How to find two perpendicular lines given a single plane

0 votes

Choosing 3D modeling software Maya or 3D max?