Jesse Emond's user avatar
Jesse Emond's user avatar
Jesse Emond's user avatar
Jesse Emond
  • Member for 12 years, 6 months
  • Last seen more than a month ago
  • Quebec, Canada
96 votes
Accepted

What are atan and atan2 used for in games?

19 votes
Accepted

How do I generate projectiles toward the mouse pointer?

17 votes
Accepted

How do I go from a general idea to a specific draft of a design?

12 votes
Accepted

Problems making my basketball bounce around horizontally

12 votes
Accepted

Moving a sprite in XNA/C#, using vectors

12 votes
Accepted

Stuck in Wall after rectangle bounding box collision

11 votes
Accepted

Mouse location is off due to camera

10 votes
Accepted

I want to get rid of my make-everything-static-and-global design pattern, but how?

8 votes
Accepted

Angle of Reflection

8 votes
Accepted

How do I detect the direction of 2D rectangular object collisions?

8 votes

What was the game project that felt like "YOUR" game?

8 votes
Accepted

How should I calculate world and projection matrices in this scenario?

8 votes

Why use this equation to get a percentage?

7 votes

Learning Java for game development

7 votes
Accepted

How to balance a ball on a rotating plane?

7 votes
Accepted

Efficient way of detecting a touched object in a game?

5 votes
Accepted

XNA Platformer Screen Collision

5 votes

For loop optimisation

4 votes
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Debugging tips?

4 votes
Accepted

Ideas for extending tic-tac-toe game?

3 votes
Accepted

XNA beginner - can't display cannon in 2D tutorial

3 votes

What AI for a resource management + combat?

3 votes
Accepted

How do I use D3DXVec3Normalize()?

3 votes

When/how to use GameService, GameComponent, Initialize()?

3 votes

Is it possible to calculate or mathematically prove if a game is balanced / fair?

3 votes

Calculating and detecting curves

2 votes

Keeping rotation between two objects

2 votes

Storing and Finding Art Assets

2 votes
Accepted

moving 2D camera

2 votes

Splitting a tetris game apart - where to put time-management?