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Blair Holloway
  • Member for 11 years, 10 months
  • Last seen more than 6 years ago
24 votes
Accepted

How do I efficiently code both the client and server at the same time?

19 votes
Accepted

How should a team share/store game content during development?

15 votes

How can one implement hot-swappable C++ modules?

8 votes

Custom Content Package for Files

7 votes

Synchronizing clients with a server and with each other

7 votes

How to get PS3/Xbox 360 experience without having access to Dev kits?

7 votes
Accepted

How do I change the speed of an object without changing path travelled?

6 votes

What are the most commonly used programming languages?

5 votes

Networking Pong Clone

5 votes
Accepted

How are you handling scores that can worsen (e.g. Elo rating) in Game Center?

5 votes
Accepted

Game State Management using Lua

5 votes

How to implement "bullet time" in a multiplayer game?

5 votes

Do 2D games have a future?

4 votes

ELO algorithm for handling people who don't play often

4 votes

What quality should my sounds be?

4 votes
Accepted

Pack of resources in one big file with XNA

3 votes

What continuous integration technology is used for games?

2 votes

STL for games, yea or nay?

2 votes

Using Google App Engine to Perform World Updates vs an Authoritative Server

2 votes

Semi-fixed or Fully-fixed timestep?

2 votes

How can I orient a projectile along its flight path?