BlueRaja - Danny Pflughoeft's user avatar
BlueRaja - Danny Pflughoeft's user avatar
BlueRaja - Danny Pflughoeft's user avatar
BlueRaja - Danny Pflughoeft
  • Member for 13 years, 7 months
  • Last seen more than a week ago
154 votes

How to develop RPG Damage Formulas?

53 votes
Accepted

When several classes need to access the same data, where should the data be declared?

52 votes

How does Dwarf Fortress keep track of so many entities without losing performance?

29 votes

How do I create a weighted collection and then pick a random element from it?

27 votes
Accepted

Is A* efficient even when the obstacles are moving?

27 votes

RTS Game Protocol

26 votes
Accepted

Determine arc-length of a Catmull-Rom spline to move at a constant speed

23 votes
Accepted

Tweaking AStar to find closest location to unreachable destination

16 votes
Accepted

Pathfinding with 2D, non-grid based movement over uniform terrain

13 votes
Accepted

Would A* or Dijkstra be more proper for a grid-based tactics game?

12 votes
Accepted

Is the Manhattan distance monotonic when used as heuristic function?

11 votes
Accepted

Curved movement between two points

11 votes
Accepted

XNA - Static classes from game libraries executing after content pipeline extensions, how to avoid the problem?

9 votes
Accepted

Is dynamic casting Entities A good design?

9 votes

XNA: My bullets lag the game the first time they're fired, but not after

9 votes

How to make my characters turn smoothy while walking on a path(list of coordinates)?

8 votes

Why would someone chose midpoint displacement over perlin noise for 3D terrain generation?

8 votes
Accepted

Path finding in games

8 votes

How should I implement units' enemy "awareness"?

8 votes
Accepted

Are there well-known algorithms for fitting a polygon to an arbitrary shape?

7 votes
Accepted

A cool way of doing Z-index for XNA components?

7 votes
Accepted

A-Star Pathfinding Not Giving Shortest Path

7 votes
Accepted

Influence Maps for Pathfinding?

7 votes

How does HPA*(Hierarchical Pathfinding A*) really work?

6 votes

How can I easily implement swinging in a platformer game?

6 votes

Random Position between ranges

6 votes

Gathering Stats from a StarCraft 2 game

5 votes

Random looking item placement that's deterministic?

5 votes

Behavior/Attribute GameComponent Architecture

5 votes

How does an Engine like Source process entities?