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How to handle collision resolution in a top-down car game?
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3 votes

So, after a few trips to the Physics section of Khan Academy for a refresher on momentum and some more research, I've found this series of articles on the matter: The Physics of Linear Momentum: ...

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Implementing tile-based movement on 2D platformer
1 votes

Here's a different approach, taken by electrolyte, from the TIGSource forums. He was making this platformer project (some footage here). Here's some of his explanation: The way my platformer ...

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Coordinate and positioning problem on iOS with cocos2d-x
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0 votes

Alright, after more digging I finally came across a more definitive solution. I posted the solution in my forum post on the issue on cocos2d-x's forum, but I'll post it here too just in case. So the ...

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