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Share Your Experience: Take the 2024 Developer Survey
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bummzack's user avatar
bummzack's user avatar
bummzack
  • Member for 13 years, 10 months
  • Last seen more than a month ago
73 votes
Accepted

2D graphics - why use spritesheets?

65 votes
Accepted

How does A* pathfinding work?

52 votes
Accepted

How can I generate Worms-style terrain?

49 votes
Accepted

Implementing a 2D destructible landscape (like Worms)

44 votes
Accepted

Are there any disadvantages of using Distance Squared checks rather than Distance?

36 votes
Accepted

Effects to make a speeding spaceship look faster

30 votes

How do I make a JS game downloadable?

23 votes
Accepted

Best technique to create oldschool (fake 3D) racing game?

21 votes
Accepted

Drawing large 2D sidescroller level terrain

21 votes
Accepted

Strategies to Defeat Memory Editors for Cheating - Desktop Games

18 votes
Accepted

Simple noise generation

17 votes
Accepted

2D helicopter game, how to create corridor walls?

17 votes
Accepted

What is a good tool for producing animated sprites?

16 votes
Accepted

Parsing .sc2replay files

15 votes
Accepted

AI control for a ship with physics model

15 votes

3D game on a planet

15 votes
Accepted

How to gain accurate results with Painter's algorithm?

14 votes
Accepted

Rendering performance for Flash games

13 votes

What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope?

13 votes
Accepted

How do you add equipment to a 3D character model using XNA/Blender?

13 votes

How relevant is PHP today for browser games?

13 votes
Accepted

Blender - exporting .obj with texture coords

12 votes
Accepted

How can I get my objects to move at the same speed regardless of frame rate?

12 votes
Accepted

What are the steps to get sound from reality into a game?

12 votes
Accepted

Procedural Mesh: UV mapping

12 votes
Accepted

How do you triangulate an arbitrary polygon?

12 votes
Accepted

Should I calculate in meters or pixels

12 votes

How can you put all images from a game to 1 file?

11 votes
Accepted

How to ignore collision between two objects

11 votes

How would one determine the length of a path?

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