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bummzack's user avatar
bummzack's user avatar
bummzack
  • Member for 14 years, 2 months
  • Last seen more than a month ago
73 votes
Accepted

2D graphics - why use spritesheets?

65 votes
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How does A* pathfinding work?

52 votes
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How can I generate Worms-style terrain?

49 votes
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Implementing a 2D destructible landscape (like Worms)

45 votes
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Are there any disadvantages of using Distance Squared checks rather than Distance?

36 votes
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Effects to make a speeding spaceship look faster

30 votes

How do I make a JS game downloadable?

23 votes
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Best technique to create oldschool (fake 3D) racing game?

21 votes
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Drawing large 2D sidescroller level terrain

21 votes
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Strategies to Defeat Memory Editors for Cheating - Desktop Games

18 votes
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Simple noise generation

17 votes
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2D helicopter game, how to create corridor walls?

17 votes
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What is a good tool for producing animated sprites?

16 votes
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Parsing .sc2replay files

15 votes
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AI control for a ship with physics model

15 votes

3D game on a planet

15 votes
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How to gain accurate results with Painter's algorithm?

14 votes
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Rendering performance for Flash games

13 votes

What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope?

13 votes
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How do you add equipment to a 3D character model using XNA/Blender?

13 votes

How relevant is PHP today for browser games?

13 votes
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Blender - exporting .obj with texture coords

12 votes
Accepted

How can I get my objects to move at the same speed regardless of frame rate?

12 votes
Accepted

What are the steps to get sound from reality into a game?

12 votes
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Procedural Mesh: UV mapping

12 votes
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How do you triangulate an arbitrary polygon?

12 votes
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Should I calculate in meters or pixels

12 votes

How can you put all images from a game to 1 file?

11 votes
Accepted

How to ignore collision between two objects

11 votes

How would one determine the length of a path?

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