Max's user avatar
Max's user avatar
Max's user avatar
Max
  • Member for 11 years, 6 months
  • Last seen more than 6 years ago
6 votes

How to monetize and protect a engine's and its framework's copyrights and patents?

4 votes

Pros and cons of using dlls

3 votes
Accepted

How to implement custom texture formats in Android?

3 votes

Physics not synchronizing correctly over the network when using Bullet

2 votes

Which version of OpenGL for Android?

2 votes

Dynamic libraries are not allowed on iOS but what about this?

2 votes
Accepted

Marmalade SDK 6.1: missing Studio UI Builder

1 vote

Game resource timers - general implementation

0 votes

Threading iPhone

0 votes

How to create OpenGL (ES 1.0) texture programmatically?

0 votes

C++ Game Engine Book/Tutorial/Anything recent?

0 votes
Accepted

Marmalade SDK views navigation concepts

0 votes

In a casual top-down racing game, should collisions affect the car's engine?

0 votes

I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?