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snake5's user avatar
snake5
  • Member for 11 years, 3 months
  • Last seen more than a week ago
1 vote

Object oriented approach to debug mode

1 vote
Accepted

How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

1 vote

Directional Lights

1 vote
Accepted

GLSL Fragment shader lighting lambert term

1 vote

Inverting the Z coordinate of the light vector

1 vote

DirectX 11 throws out my pixel shader when I multiply verts by MVP

1 vote

Shader - Calculate depth relative to Object

1 vote

How can I have parent-child transform in a component system?

1 vote

Why does matrix multiplication lead to different result if it's done on CPU, compared to GPU(shader)?

1 vote

Distort a quad with a World Matrix

1 vote

DirectX Objects in a struct

1 vote

Texturing issues in cry engine sdk

1 vote

Putting items into a 3D space

1 vote

Primitives LINESTRIP Closing to the first point?

1 vote

How to find out the vertices of the polyhedron formed by the overlapping area of two rotated boxes?

1 vote
Accepted

Using one GLSL shader program for textured and untextured rendering?

1 vote

How do I make educational games engaging not boring?

1 vote

Behavior Tree with interrupted sequence

1 vote

Character on Character fighting animations

0 votes

Scripting: to block or not to block

0 votes

How to calculate Joystick margins/thresholds?

0 votes

rough texturing on edges of mechanical parts

0 votes

How to make my characters turn smoothy while walking on a path(list of coordinates)?

0 votes
Accepted

Multisampled Texture

0 votes
Accepted

Where can I find the DirectX SDK to work on D3D8?

0 votes

Capturing small details in textures without making a huge map

0 votes

Best collision algorithm for Axis Aligned Bouding Boxes

0 votes

Logic in Entity Components Systems

0 votes

What would be an easy extensible technique to store game data?

0 votes

What is the best way to "carve" a terrain created from a heightmap?