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snake5's user avatar
snake5
  • Member for 11 years, 3 months
  • Last seen more than a week ago
3 votes
Accepted

Converting real-life perspective photos into orthographic view for texture creation

3 votes

How to give the player the feeling of being chased by enemies and force him/her to rush

2 votes

Section cut through (solid) geometry

2 votes
Accepted

Texture being stretched when using D3DTADDRESS_CLAMP

2 votes
Accepted

ID3D11Device::CreateInputLayout: Encoded Signature size doesn't match specified size

2 votes
Accepted

Optimize drawing "different" sprites in OpenGL ES 2.0 (batching?)

2 votes

Optimized linear to sRGB GLSL

2 votes

HDR and Alpha Blending

2 votes
Accepted

Picking a suitable resolution for a modern low-res game?

2 votes
Accepted

Clip shadow frustum to scene bounds

2 votes
Accepted

WebGL techniques for normal mapping on morph targets?

2 votes

Recommended formats to store bitmaps in memory?

2 votes

OpenGL Fast-Object Instancing Error

2 votes

How to use batch rendering with an entity component system?

2 votes

How would I create an HLSL effect like an animated "working" image?

2 votes
Accepted

OpenGL 3+ Range Picking

2 votes

Slow Firefox Javascript Canvas Performance?

2 votes

Entity System and rendering

2 votes

C++ Game Engine Book/Tutorial/Anything recent?

1 vote

ricocheting off a wall

1 vote

Vertex fog producing black artifacts

1 vote
Accepted

Programming Paradigm for Games

1 vote

Circular movement - eliminating speed ups near Y = 0

1 vote

How can I create a VBO of a type determined at runtime?

1 vote
Accepted

Pre baked fractures and explosion : I need an answer for C++

1 vote

Component-based design: handling objects interaction

1 vote

Central renderer for a given scene

1 vote

How to get distance from point to line with distinction between side of line?

1 vote

Tweaking AStar to find closest location to unreachable destination

1 vote

How to code UI / HUD in Entity System?