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snake5
  • Member for 11 years, 3 months
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38 votes

Why do modern games use a render-to-texture approach for mirrors?

18 votes

If I project a sphere in 3D will it be a circle?

13 votes

Scene graphs and spatial partitioning structures: What do you really need?

13 votes

What is the graphical effect occurring to non-mipmapped distant textures called?

11 votes

Given a RGB color x, how to find the most contrasting color y?

7 votes

Will C++ remain viable for game engines in somewhat distant future?

7 votes
Accepted

OpenGL: Light at end of tunnel effect

6 votes
Accepted

Which are the cons of using only non-member functions and POD?

6 votes

How can be data oriented programming applied for GUI system?

5 votes
Accepted

What are the steps taken by this GLSL code?

5 votes
Accepted

Platformer gravity where gravity is greater than tile size

5 votes
Accepted

Unity custom shaders and z-fighting

5 votes
Accepted

DirectX 11 Constant Buffers vs Effect Framework

5 votes

Alternatives to Component Based Architecture?

5 votes
Accepted

GL_INVALID_OPERATION on glBindVertexArray Despite glGenVertexArrays()

5 votes
Accepted

Is there a way to bypass Directx Effect Files?

4 votes
Accepted

Find shortest path (quickly) on the surface of a 3d model?

4 votes

correct pattern to handle a lot of entities in a game

4 votes
Accepted

What kind of shader is this?

4 votes
Accepted

Low-level game engine renderer design

4 votes

Why are triangle fans not supported in Direct3D 10 or later?

4 votes

Variables in static library are never initialized. Why?

4 votes

PHP Browser Game Question - Pretty General Language Suitability and Approach Question

3 votes
Accepted

What causes the pre-1.8 Minecraft far lands to generate?

3 votes

Create Levels using blender

3 votes

My game engine is done, how can I get ideas of a game to make with it?

3 votes
Accepted

Pass large array to pixel shader

3 votes
Accepted

Achieving Retro Resolution with HD

3 votes

Why is Y up in many Games?

3 votes

Data oriented design in physics engine