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postgoodism
  • Member for 11 years, 3 months
  • Last seen more than 7 years ago
59 votes
Accepted

What is the purpose of glScissor?

19 votes
Accepted

How can I easily create cloud texture maps?

13 votes
Accepted

Floating Point Precision (fp:precise vs. fp:fast)

13 votes

How do graphics evolve so much on the same console hardware?

6 votes
Accepted

Speed, delta time and movement

5 votes

What is Khronos EGL?

4 votes
Accepted

glGetFloatv – should it be avoided? Can it be replaced?

4 votes

How to read BC4 texture in GLSL?

2 votes

Having the same texture data in different ID3D11Texture2D

2 votes
Accepted

Dealing with alpha for 2D per pixel lighting

2 votes
Accepted

Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

1 vote

Generate texture for a heightmap

0 votes

SDL_image & OpenGL Problem