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floAr
  • Member for 11 years, 6 months
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22 votes

Multithreading 2D gravity calculations

5 votes

What is the point of caling Draw() as often as possible?

4 votes

XNA Game Timer Help

3 votes

How to simulate cylinder shape in collision detection?

3 votes

How to manage input state in Unity3D?

3 votes

Drawing an arrow cursor on user dragging in XNA/MonoGame

3 votes
Accepted

Comparing a saved movement with other movement with Kinect

2 votes
Accepted

Interaction using Kinect in XNA

2 votes

Novice prototyping a massive multiplayer webpage based gaming system

2 votes

2-d lighting day/night cycle

2 votes

Create Random Platformer-Gameworld

2 votes

Game economy for a tower defense game

2 votes
Accepted

Choosing a heuristic function for RPG character's AI

2 votes
Accepted

Stomp on Enemies in Unity to Kill them

1 vote
Accepted

Complex, yet simple crafting system model

1 vote

Increasing efficiency of N-Body gravity simulation

1 vote
Accepted

How to display top-down 2D online game

1 vote
Accepted

generating complex maps in xna

1 vote

Unity3D JavaScript/.NET code throwing compilation error with a List-thingy

1 vote

Unrealscript splitting a string

1 vote
Accepted

Slick2D - Entities and rendering

1 vote

How do I reverse the playback of an animation (instead of restarting it)?

1 vote

games logic based on closed shapes

1 vote

Creating an interactive grid for a puzzle game

1 vote

Drawing an animation over an already drawn screen

1 vote

C# graph library to be used from Unity3D

1 vote

Are there any frameworks that allow me to write games in C# on Linux?

1 vote

Is XNA a suitable platform for indie games for Windows?

1 vote

Kinect joint coordinates and XNA animation

1 vote

Create Adventure Game Scene/Room/Backdrop from Real Photo