Liosan's user avatar
Liosan's user avatar
Liosan's user avatar
Liosan
  • Member for 11 years, 8 months
  • Last seen more than 2 years ago
62 votes

How to avoid circular dependencies between Player and World?

24 votes
Accepted

Get ring of tiles in hexagon grid

7 votes
Accepted

FPS games: don't they have unrealistic one-eyed view? What are the causes?

7 votes

Game Messaging System Design

6 votes
Accepted

Map is rendering too slow

5 votes

Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs

5 votes

Does Java support OpenGL by itself?

5 votes

Reward volatility of League of Legends matchmaking system

5 votes
Accepted

How can I remove enemies from my ArrayList after they have died?

4 votes

What are the main requirements to port a game to Linux

4 votes

Game Timer In C++

4 votes

Disadvantages of using multiple versions of OpenGL in LWJGL?

3 votes

Can you dynamically set which texture to use in-shader?

3 votes
Accepted

Ways to represent/store different regions in a non tiled map

3 votes

Is there a way to make a dynamic world such as a MMORPG horizontally scalable?

2 votes

How to create levels (tile maps)

2 votes
Accepted

How can I retrieve the outer most points on a 2d graph?

2 votes

UI of a city-building game

2 votes

Suitable SDK to develop quick game?

2 votes

Return char + char problems

1 vote

adding space between each bricks in breakOut

1 vote

Is there an isometric 2d game that doesn't use tilemapping?

1 vote
Accepted

How to pass one float as four unsigned chars to shader by glVertexPointAttrib?

1 vote
Accepted

Splitting a texture atlas into separate images

1 vote

Casual gamer age distribution

1 vote

How to efficiently manage animations and/or textures (resources) in a game?

1 vote

Collision detection on a 2D hexagonal grid

1 vote

How to get more than one window in Java LWJGL

1 vote

Can't get simple OpenGL texture working using SDL2 and FreeImage3

1 vote

Toggle Fullscreen at Runtime