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8 Questions

Votes Activity Newest Views
2
3
votes
0
answers
132
views

How to properly write “stick to surface” character logic that handles unexpected large time deltas?

unity physics movement character
Dec 7 '18 at 20:17 mt_ 516
1
4
votes
1
answer
2k
views

How to create custom editor script only for one field of an object and leave the rest default in Unity?

c# unity
Jan 11 '17 at 10:35 Gnemlock 5,104
1
2
votes
3
answers
2k
views

Unity: How to manage a large amount of prefab variations?

unity c#
Aug 15 '16 at 17:24 Chris Mills-Price 1,279
 
3
votes
3
answers
375
views

Is it a bad practice to add helper methods if the class is intended only for data? [closed]

c# design-patterns architecture
Mar 14 '16 at 23:45 Community♦ 1
 
0
votes
1
answer
191
views

What are some good namespaces for gameplay code? [closed]

c# architecture teamwork
Oct 28 '15 at 13:57 mt_ 516
1
3
votes
2
answers
2k
views

How to achieve a dynamic soft see-through hole effect in a wall with shaders?

unity opengl shaders directx graphics-programming
Sep 18 '15 at 13:39 Alex 396
 
1
vote
1
answer
835
views

Unity: cg fragment shader processing array of points

unity shaders fragment-shader cg
Jul 8 '15 at 2:21 DMGregory♦ 95.3k
 
1
vote
0
answers
615
views

Algorithm for creating mesh from 2D image silhouette

unity graphics
May 18 '15 at 18:59 mt_ 516
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