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Jim's user avatar
Jim's user avatar
Jim's user avatar
Jim
  • Member for 11 years, 10 months
  • Last seen more than 7 years ago
14 votes
Accepted

Best way to mask 2D sprites in XNA?

4 votes

How to design the scenarios in a platform game?

4 votes
Accepted

Input/Output console window in XNA

3 votes

How do I calculate the boundary of the game window after transforming the view?

3 votes

isometric drawing order with larger than single tile images - drawing order algorithm?

3 votes

Should I be worrying about limiting the number of textures in my game?

3 votes

Practical balance of "chance" video game mechanics

3 votes

How would one approach developing an AI for a trading card game

3 votes
Accepted

How do I match and clear sequences 3 adjacent coloured blocks?

2 votes
Accepted

Improving the monster tamer battle mechanics: 2 choices

2 votes
Accepted

Scaling Sound Effects and Physics with Framerate

2 votes

When to unload graphics object from main memory?

2 votes

Elegant solution for coloring chess tiles

2 votes

XNA 4.0 SpriteFont not displaying all Characters

1 vote

What forms of non-interactive RPG battle systems exist?

1 vote

How would I create an HLSL effect like an animated "working" image?

1 vote

How do I configure the clipping region when drawing with XNA's SpriteBatch?

1 vote

Sampler referencing in HLSL - Sampler parameter must come from a literal expression

0 votes

Detecting Units on a Grid

0 votes

Slide 2d Vector to destination over a period of time

0 votes

Game Patching Mac/PC

0 votes

UI mockups to the code