Maik Semder's user avatar
Maik Semder's user avatar
Maik Semder's user avatar
Maik Semder
  • Member for 13 years, 3 months
  • Last seen more than 5 years ago
  • Madrid, Spain
31 votes
Accepted

Do I need the 'w' component in my Vector class?

21 votes
Accepted

Orienting a model to face a target

17 votes
Accepted

How to avoid gimbal lock

16 votes
Accepted

Recreating retro/NES style physics with intentional imprecision

14 votes

Vectors in game development

14 votes
Accepted

Marching Cubes - Legalities?

11 votes
Accepted

Advice needed for a physics engine

11 votes
Accepted

Is it possible to use OpenGL purely with C instead of C++?

11 votes
Accepted

What's a good alternative to buying a console devkit?

11 votes

Does inflating scores make players happier?

11 votes
Accepted

Example of Data Oriented Design

9 votes

Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?

9 votes
Accepted

Ellipsoid v. Box collision detection

9 votes
Accepted

Why is my velocity decaying?

8 votes
Accepted

Downprojecting an imaginary 4D mesh to the screen

8 votes
Accepted

How does gluLookAt work?

7 votes

Should I be sharing data between graphics and physics engine in the game?

7 votes

Best way to create bullet-proof counter

6 votes

Abstracting multiple math libraries with C++

6 votes

Complete Math Library for use in OpenGL ES 2.0 Game?

6 votes
Accepted

Problem with impulses in my physics engine

6 votes

What are some great and useful resources for an Isometric game built on the XNA Framework?

6 votes
Accepted

Is there any documentation comparing/contrasting C++ standard library implementations?

6 votes

What's a pre-multiplied 4x4 matrix?

6 votes
Accepted

D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix

5 votes

game multiplayer service development

5 votes

Is GLUT obsolete?

5 votes
Accepted

How do I avoid Race Conditions in UnrealScript?

5 votes

What do I need to program games for the PS3?

5 votes
Accepted

Rotation matrices from Quaternion.Identity and -Quaternion.Identity are the same?